
Provides the brick title and output parameter label for a connected input parameter.Added tooltips to brick input connectors:.Drag and drop events between brick inputs/outputs in order to establish connections are now validated by both sides of the connection:.Bricks (Default) > Functions > Mathematical > Operators:.Fixed RSL version of comparison operator bricks (, >=, =, etc).Added a "Has Mapped Value" output parameter.Added a "Is Polarity Flipped (MDL)" output parameter.Metallicity Enable, diffuse_enable, Diffuse Enable, Dual Lobe Specular Enable, Dual Lobe Specular Roughness Mult, Specular Lobe 2 Roughness Mult, bump_enable, Bump Enable, Makeup Enable, Makeup Weight, Makeup Base Color, Makeup Roughness Mult, Detail Enable, Detail Weight, Top Coat Enable, Top Coat Bump Weight.Automatic translation of specifically named properties in the PBRSkin (MDL) shader:.Does not influence Render Settings (NVIDIA Iray) > Section Objects > Section Caps Color, only what is drawn in the viewport.Control opacity via Display > Scene View > Plane > Plane Opacity.Control color via Display > Scene View > Plane > Plane Color.Added support for visualizing an Iray Section Plane node in the viewport:.Control via Environment > Ground > Ground Visible from Below.Added support for controlling whether or not the environment ground can be seen through:.Control glossiness via Environment > Ground > Ground Glossiness.Control color via Environment > Ground > Ground Reflectivity.Added support for controlling ground reflectivity/glossiness:.Control color via Environment > Dome > Environment Tint.Added support for tinting environment light:.
#DAZ STUDIO UPDATE DATABASE DRIVERS#
NVIDIA recommends installing Studio Drivers.
#DAZ STUDIO UPDATE DATABASE DRIVER#
